#[repr(C)]pub struct SimulationFrameArgsT {
pub commands: *mut EntityCommandsO,
pub dt: f32,
pub dt_unscaled: f32,
pub time: f64,
pub time_unscaled: f64,
pub running_in_editor: bool,
pub _padding_56: [c_char; 7],
pub ui: *mut UiO,
pub uistyle: *mut UiStyleT,
pub rect: RectT,
pub physx_scene: *mut PhysxSceneO,
}
Fields§
§commands: *mut EntityCommandsO
§dt: f32
§dt_unscaled: f32
§time: f64
§time_unscaled: f64
§running_in_editor: bool
§_padding_56: [c_char; 7]
§ui: *mut UiO
§uistyle: *mut UiStyleT
§rect: RectT
§physx_scene: *mut PhysxSceneO
Trait Implementations§
Auto Trait Implementations§
impl Freeze for SimulationFrameArgsT
impl RefUnwindSafe for SimulationFrameArgsT
impl !Send for SimulationFrameArgsT
impl !Sync for SimulationFrameArgsT
impl Unpin for SimulationFrameArgsT
impl UnwindSafe for SimulationFrameArgsT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more