Struct SimulationApi

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#[repr(C)]
pub struct SimulationApi {
Show 22 fields pub all_simulations: Option<unsafe extern "C" fn(count: *mut u32) -> *mut *mut SimulationO>, pub single_simulation: Option<unsafe extern "C" fn() -> *mut SimulationO>, pub create: Option<unsafe extern "C" fn(parent_allocator: *mut AllocatorI, network: *mut NetworkO, mixer: *mut MixerO) -> *mut SimulationO>, pub destroy: Option<unsafe extern "C" fn(simulate_ctx: *mut SimulationO)>, pub setup: Option<unsafe extern "C" fn(sim: *mut SimulationO, tt: *mut TheTruthO, asset_root: TtIdT, params: SimulationParamsT)>, pub setup_with_root_entity: Option<unsafe extern "C" fn(sim: *mut SimulationO, tt: *mut TheTruthO, asset_root: TtIdT, root_entity: TtIdT, params: SimulationParamsT)>, pub create_root_entity_from_asset: Option<unsafe extern "C" fn(sim: *mut SimulationO, entity_asset: TtIdT) -> EntityT>, pub tick: Option<unsafe extern "C" fn(sim: *mut SimulationO, rendering_params: *mut SimulationRenderingParamsT, dt: f64)>, pub render_args: Option<unsafe extern "C" fn(sim: *mut SimulationO, render_args: *mut ViewerRenderArgsT)>, pub force_initialize: Option<unsafe extern "C" fn(sim: *mut SimulationO)>, pub set_camera: Option<unsafe extern "C" fn(simulate_sim: *mut SimulationO, camera: EntityT)>, pub camera: Option<unsafe extern "C" fn(sim: *const SimulationO) -> EntityT>, pub default_camera: Option<unsafe extern "C" fn(sim: *mut SimulationO) -> EntityT>, pub reset_default_camera: Option<unsafe extern "C" fn(sim: *mut SimulationO) -> EntityT>, pub entity_ctx: Option<unsafe extern "C" fn(sim: *const SimulationO) -> *mut EntityContextO>, pub network_node: Option<unsafe extern "C" fn(sim: *const SimulationO) -> *mut NetworkNodeO>, pub pause: Option<unsafe extern "C" fn(sim: *mut SimulationO)>, pub unpause: Option<unsafe extern "C" fn(sim: *mut SimulationO)>, pub is_paused: Option<unsafe extern "C" fn(sim: *mut SimulationO) -> bool>, pub params: Option<unsafe extern "C" fn(sim: *mut SimulationO) -> SimulationParamsT>, pub save_state: Option<unsafe extern "C" fn(sim: *mut SimulationO, allocator: *mut AllocatorI) -> SimulationStateT>, pub load_state: Option<unsafe extern "C" fn(sim: *mut SimulationO, state: SimulationStateT)>,
}

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§all_simulations: Option<unsafe extern "C" fn(count: *mut u32) -> *mut *mut SimulationO>§single_simulation: Option<unsafe extern "C" fn() -> *mut SimulationO>§create: Option<unsafe extern "C" fn(parent_allocator: *mut AllocatorI, network: *mut NetworkO, mixer: *mut MixerO) -> *mut SimulationO>§destroy: Option<unsafe extern "C" fn(simulate_ctx: *mut SimulationO)>§setup: Option<unsafe extern "C" fn(sim: *mut SimulationO, tt: *mut TheTruthO, asset_root: TtIdT, params: SimulationParamsT)>§setup_with_root_entity: Option<unsafe extern "C" fn(sim: *mut SimulationO, tt: *mut TheTruthO, asset_root: TtIdT, root_entity: TtIdT, params: SimulationParamsT)>§create_root_entity_from_asset: Option<unsafe extern "C" fn(sim: *mut SimulationO, entity_asset: TtIdT) -> EntityT>§tick: Option<unsafe extern "C" fn(sim: *mut SimulationO, rendering_params: *mut SimulationRenderingParamsT, dt: f64)>§render_args: Option<unsafe extern "C" fn(sim: *mut SimulationO, render_args: *mut ViewerRenderArgsT)>§force_initialize: Option<unsafe extern "C" fn(sim: *mut SimulationO)>§set_camera: Option<unsafe extern "C" fn(simulate_sim: *mut SimulationO, camera: EntityT)>§camera: Option<unsafe extern "C" fn(sim: *const SimulationO) -> EntityT>§default_camera: Option<unsafe extern "C" fn(sim: *mut SimulationO) -> EntityT>§reset_default_camera: Option<unsafe extern "C" fn(sim: *mut SimulationO) -> EntityT>§entity_ctx: Option<unsafe extern "C" fn(sim: *const SimulationO) -> *mut EntityContextO>§network_node: Option<unsafe extern "C" fn(sim: *const SimulationO) -> *mut NetworkNodeO>§pause: Option<unsafe extern "C" fn(sim: *mut SimulationO)>§unpause: Option<unsafe extern "C" fn(sim: *mut SimulationO)>§is_paused: Option<unsafe extern "C" fn(sim: *mut SimulationO) -> bool>§params: Option<unsafe extern "C" fn(sim: *mut SimulationO) -> SimulationParamsT>§save_state: Option<unsafe extern "C" fn(sim: *mut SimulationO, allocator: *mut AllocatorI) -> SimulationStateT>§load_state: Option<unsafe extern "C" fn(sim: *mut SimulationO, state: SimulationStateT)>

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impl SimulationApi

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pub unsafe fn all_simulations(&self, count: *mut u32) -> *mut *mut SimulationO

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pub unsafe fn single_simulation(&self) -> *mut SimulationO

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pub unsafe fn create( &self, parent_allocator: *mut AllocatorI, network: *mut NetworkO, mixer: *mut MixerO, ) -> *mut SimulationO

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pub unsafe fn destroy(&self, simulate_ctx: *mut SimulationO)

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pub unsafe fn setup( &self, sim: *mut SimulationO, tt: *mut TheTruthO, asset_root: TtIdT, params: SimulationParamsT, )

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pub unsafe fn setup_with_root_entity( &self, sim: *mut SimulationO, tt: *mut TheTruthO, asset_root: TtIdT, root_entity: TtIdT, params: SimulationParamsT, )

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pub unsafe fn create_root_entity_from_asset( &self, sim: *mut SimulationO, entity_asset: TtIdT, ) -> EntityT

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pub unsafe fn tick( &self, sim: *mut SimulationO, rendering_params: *mut SimulationRenderingParamsT, dt: f64, )

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pub unsafe fn render_args( &self, sim: *mut SimulationO, render_args: *mut ViewerRenderArgsT, )

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pub unsafe fn force_initialize(&self, sim: *mut SimulationO)

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pub unsafe fn set_camera(&self, simulate_sim: *mut SimulationO, camera: EntityT)

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pub unsafe fn camera(&self, sim: *const SimulationO) -> EntityT

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pub unsafe fn default_camera(&self, sim: *mut SimulationO) -> EntityT

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pub unsafe fn reset_default_camera(&self, sim: *mut SimulationO) -> EntityT

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pub unsafe fn entity_ctx(&self, sim: *const SimulationO) -> *mut EntityContextO

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pub unsafe fn network_node(&self, sim: *const SimulationO) -> *mut NetworkNodeO

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pub unsafe fn pause(&self, sim: *mut SimulationO)

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pub unsafe fn unpause(&self, sim: *mut SimulationO)

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pub unsafe fn is_paused(&self, sim: *mut SimulationO) -> bool

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pub unsafe fn params(&self, sim: *mut SimulationO) -> SimulationParamsT

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pub unsafe fn save_state( &self, sim: *mut SimulationO, allocator: *mut AllocatorI, ) -> SimulationStateT

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pub unsafe fn load_state(&self, sim: *mut SimulationO, state: SimulationStateT)

Trait Implementations§

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impl Api for SimulationApi

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impl Clone for SimulationApi

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fn clone(&self) -> SimulationApi

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for SimulationApi

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fn default() -> SimulationApi

Returns the “default value” for a type. Read more
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impl Copy for SimulationApi

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Owned = T

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fn to_owned(&self) -> T

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.