#[repr(C)]pub struct ShaderSystemBackgroundCreateI {
pub user_data: *mut c_void,
pub done: Option<unsafe extern "C" fn(status: ShaderSystemBackgroundStatus, blob: *const ShaderBlobHeaderT, blob_size: u64, user_data: *mut c_void)>,
}
Fields§
§user_data: *mut c_void
§done: Option<unsafe extern "C" fn(status: ShaderSystemBackgroundStatus, blob: *const ShaderBlobHeaderT, blob_size: u64, user_data: *mut c_void)>
Trait Implementations§
Source§impl Clone for ShaderSystemBackgroundCreateI
impl Clone for ShaderSystemBackgroundCreateI
Source§fn clone(&self) -> ShaderSystemBackgroundCreateI
fn clone(&self) -> ShaderSystemBackgroundCreateI
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for ShaderSystemBackgroundCreateI
Auto Trait Implementations§
impl Freeze for ShaderSystemBackgroundCreateI
impl RefUnwindSafe for ShaderSystemBackgroundCreateI
impl !Send for ShaderSystemBackgroundCreateI
impl !Sync for ShaderSystemBackgroundCreateI
impl Unpin for ShaderSystemBackgroundCreateI
impl UnwindSafe for ShaderSystemBackgroundCreateI
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more