#[repr(C)]pub struct ShaderCreationGraphDataO {
pub allocator: *mut AllocatorI,
pub connected_inputs: *mut bool,
pub actions: *mut TtIdT,
pub settings: *mut TtIdT,
}
Fields§
§allocator: *mut AllocatorI
§connected_inputs: *mut bool
§actions: *mut TtIdT
§settings: *mut TtIdT
Trait Implementations§
Source§impl Clone for ShaderCreationGraphDataO
impl Clone for ShaderCreationGraphDataO
Source§fn clone(&self) -> ShaderCreationGraphDataO
fn clone(&self) -> ShaderCreationGraphDataO
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for ShaderCreationGraphDataO
impl Default for ShaderCreationGraphDataO
impl Copy for ShaderCreationGraphDataO
Auto Trait Implementations§
impl Freeze for ShaderCreationGraphDataO
impl RefUnwindSafe for ShaderCreationGraphDataO
impl !Send for ShaderCreationGraphDataO
impl !Sync for ShaderCreationGraphDataO
impl Unpin for ShaderCreationGraphDataO
impl UnwindSafe for ShaderCreationGraphDataO
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more