pub struct GamestateStructIdT { /* private fields */ }Trait Implementations§
Source§impl Clone for GamestateStructIdT
impl Clone for GamestateStructIdT
Source§fn clone(&self) -> GamestateStructIdT
fn clone(&self) -> GamestateStructIdT
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for GamestateStructIdT
Auto Trait Implementations§
impl Freeze for GamestateStructIdT
impl RefUnwindSafe for GamestateStructIdT
impl Send for GamestateStructIdT
impl Sync for GamestateStructIdT
impl Unpin for GamestateStructIdT
impl UnsafeUnpin for GamestateStructIdT
impl UnwindSafe for GamestateStructIdT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more