pub struct GamestateObjectIdT { /* private fields */ }Trait Implementations§
Source§impl Clone for GamestateObjectIdT
impl Clone for GamestateObjectIdT
Source§fn clone(&self) -> GamestateObjectIdT
fn clone(&self) -> GamestateObjectIdT
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for GamestateObjectIdT
Auto Trait Implementations§
impl Freeze for GamestateObjectIdT
impl RefUnwindSafe for GamestateObjectIdT
impl Send for GamestateObjectIdT
impl Sync for GamestateObjectIdT
impl Unpin for GamestateObjectIdT
impl UnsafeUnpin for GamestateObjectIdT
impl UnwindSafe for GamestateObjectIdT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more