CreationGraphContextT

Struct CreationGraphContextT 

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#[repr(C)]
pub struct CreationGraphContextT {
Show 17 fields pub rb: *mut RendererBackendI, pub device_affinity_mask: u32, pub default_instance: bool, pub _padding_247: [c_char; 3], pub ta: *mut TempAllocatorI, pub requested_tasks: *mut *mut CreationGraphTaskT, pub res_buf: [*mut RendererResourceCommandBufferO; 2], pub cmd_buf: *mut RendererCommandBufferO, pub event_context: *mut c_void, pub entity_id: u64, pub entity_ctx: *mut EntityContextO, pub force_build_node: TtIdT, pub force_build_cache_tag: StrhashT, pub shader_repository: *mut ShaderRepositoryO, pub event_id: StrhashT, pub tt: *mut TheTruthO, pub shader_context: *mut ShaderSystemContextO,
}

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§rb: *mut RendererBackendI§device_affinity_mask: u32§default_instance: bool§_padding_247: [c_char; 3]§ta: *mut TempAllocatorI§requested_tasks: *mut *mut CreationGraphTaskT§res_buf: [*mut RendererResourceCommandBufferO; 2]§cmd_buf: *mut RendererCommandBufferO§event_context: *mut c_void§entity_id: u64§entity_ctx: *mut EntityContextO§force_build_node: TtIdT§force_build_cache_tag: StrhashT§shader_repository: *mut ShaderRepositoryO§event_id: StrhashT§tt: *mut TheTruthO§shader_context: *mut ShaderSystemContextO

Trait Implementations§

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impl Default for CreationGraphContextT

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fn default() -> Self

Returns the “default value” for a type. Read more

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