#[repr(C)]pub struct SceneCommandDataT {
pub tab: *mut TabI,
pub viewport: RectT,
pub camera: *mut CameraT,
pub command_position: Vec2T,
}Fields§
§tab: *mut TabI§viewport: RectT§camera: *mut CameraT§command_position: Vec2TTrait Implementations§
Auto Trait Implementations§
impl Freeze for SceneCommandDataT
impl RefUnwindSafe for SceneCommandDataT
impl !Send for SceneCommandDataT
impl !Sync for SceneCommandDataT
impl Unpin for SceneCommandDataT
impl UnwindSafe for SceneCommandDataT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more