CameraControllerComponentT

Struct CameraControllerComponentT 

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#[repr(C)]
pub struct CameraControllerComponentT {
Show 15 fields pub disable_input: bool, pub _padding_33: [c_char; 3], pub mode: CameraControllerMode, pub translation_speed: f32, pub rotation_speed: f32, pub translation_damping: f32, pub target_orientation: Vec2T, pub follow_speed: f32, pub translation: Vec3T, pub damped_translation: Vec3T, pub rotation: Vec2T, pub focus_point: Vec3T, pub zoom: f32, pub spin: Vec2T, pub pan: Vec2T,
}

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§disable_input: bool§_padding_33: [c_char; 3]§mode: CameraControllerMode§translation_speed: f32§rotation_speed: f32§translation_damping: f32§target_orientation: Vec2T§follow_speed: f32§translation: Vec3T§damped_translation: Vec3T§rotation: Vec2T§focus_point: Vec3T§zoom: f32§spin: Vec2T§pan: Vec2T

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impl Default for CameraControllerComponentT

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fn default() -> Self

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