#[repr(C)]pub struct CameraControllerComponentT {Show 15 fields
pub disable_input: bool,
pub _padding_33: [c_char; 3],
pub mode: CameraControllerMode,
pub translation_speed: f32,
pub rotation_speed: f32,
pub translation_damping: f32,
pub target_orientation: Vec2T,
pub follow_speed: f32,
pub translation: Vec3T,
pub damped_translation: Vec3T,
pub rotation: Vec2T,
pub focus_point: Vec3T,
pub zoom: f32,
pub spin: Vec2T,
pub pan: Vec2T,
}Fields§
§disable_input: bool§_padding_33: [c_char; 3]§mode: CameraControllerMode§translation_speed: f32§rotation_speed: f32§translation_damping: f32§target_orientation: Vec2T§follow_speed: f32§translation: Vec3T§damped_translation: Vec3T§rotation: Vec2T§focus_point: Vec3T§zoom: f32§spin: Vec2T§pan: Vec2TTrait Implementations§
Auto Trait Implementations§
impl Freeze for CameraControllerComponentT
impl RefUnwindSafe for CameraControllerComponentT
impl Send for CameraControllerComponentT
impl Sync for CameraControllerComponentT
impl Unpin for CameraControllerComponentT
impl UnwindSafe for CameraControllerComponentT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more