#[repr(C)]pub struct ShaderResourceUpdateT {
pub instance_id: u32,
pub resource_slot: u32,
pub first_resource: u32,
pub num_resources: u32,
pub resources: *const RendererHandleT,
pub resources_view_aspect_flags: *const u32,
}Fields§
§instance_id: u32§resource_slot: u32§first_resource: u32§num_resources: u32§resources: *const RendererHandleT§resources_view_aspect_flags: *const u32Trait Implementations§
Source§impl Clone for ShaderResourceUpdateT
impl Clone for ShaderResourceUpdateT
Source§fn clone(&self) -> ShaderResourceUpdateT
fn clone(&self) -> ShaderResourceUpdateT
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for ShaderResourceUpdateT
impl Default for ShaderResourceUpdateT
impl Copy for ShaderResourceUpdateT
Auto Trait Implementations§
impl Freeze for ShaderResourceUpdateT
impl RefUnwindSafe for ShaderResourceUpdateT
impl !Send for ShaderResourceUpdateT
impl !Sync for ShaderResourceUpdateT
impl Unpin for ShaderResourceUpdateT
impl UnwindSafe for ShaderResourceUpdateT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more