ShaderResourceT

Struct ShaderResourceT 

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#[repr(C)]
pub struct ShaderResourceT { pub __bindgen_anon_1: ShaderResourceTBindgenTy1, pub element_type: *const c_char, pub static_resource_name: *const c_char, pub static_resource: u32, pub elements: u32, pub type_: ShaderResourceType, pub requested_view_aspect: u8, pub uav: bool, pub _padding_74: [c_char; 2], }

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§__bindgen_anon_1: ShaderResourceTBindgenTy1§element_type: *const c_char§static_resource_name: *const c_char§static_resource: u32§elements: u32§type_: ShaderResourceType§requested_view_aspect: u8§uav: bool§_padding_74: [c_char; 2]

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impl Default for ShaderResourceT

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.