#[repr(C)]pub struct ShaderResourceBinderInstanceT {
pub instance_id: u32,
}Fields§
§instance_id: u32Trait Implementations§
Source§impl Clone for ShaderResourceBinderInstanceT
impl Clone for ShaderResourceBinderInstanceT
Source§fn clone(&self) -> ShaderResourceBinderInstanceT
fn clone(&self) -> ShaderResourceBinderInstanceT
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for ShaderResourceBinderInstanceT
impl Default for ShaderResourceBinderInstanceT
Source§fn default() -> ShaderResourceBinderInstanceT
fn default() -> ShaderResourceBinderInstanceT
Returns the “default value” for a type. Read more
impl Copy for ShaderResourceBinderInstanceT
Auto Trait Implementations§
impl Freeze for ShaderResourceBinderInstanceT
impl RefUnwindSafe for ShaderResourceBinderInstanceT
impl Send for ShaderResourceBinderInstanceT
impl Sync for ShaderResourceBinderInstanceT
impl Unpin for ShaderResourceBinderInstanceT
impl UnwindSafe for ShaderResourceBinderInstanceT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more