#[repr(C)]pub struct ShaderConstantT {
pub __bindgen_anon_1: ShaderConstantTBindgenTy1,
pub type_: ShaderConstantType,
pub __bindgen_anon_2: ShaderConstantTBindgenTy2,
pub elements: u32,
pub _padding_40: [c_char; 4],
}Fields§
§__bindgen_anon_1: ShaderConstantTBindgenTy1§type_: ShaderConstantType§__bindgen_anon_2: ShaderConstantTBindgenTy2§elements: u32§_padding_40: [c_char; 4]Trait Implementations§
Auto Trait Implementations§
impl Freeze for ShaderConstantT
impl RefUnwindSafe for ShaderConstantT
impl !Send for ShaderConstantT
impl !Sync for ShaderConstantT
impl Unpin for ShaderConstantT
impl UnwindSafe for ShaderConstantT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more