#[repr(C)]pub struct ShaderConstantBufferInstanceT {
pub instance_id: u32,
}Fields§
§instance_id: u32Trait Implementations§
Source§impl Clone for ShaderConstantBufferInstanceT
impl Clone for ShaderConstantBufferInstanceT
Source§fn clone(&self) -> ShaderConstantBufferInstanceT
fn clone(&self) -> ShaderConstantBufferInstanceT
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for ShaderConstantBufferInstanceT
impl Default for ShaderConstantBufferInstanceT
Source§fn default() -> ShaderConstantBufferInstanceT
fn default() -> ShaderConstantBufferInstanceT
Returns the “default value” for a type. Read more
impl Copy for ShaderConstantBufferInstanceT
Auto Trait Implementations§
impl Freeze for ShaderConstantBufferInstanceT
impl RefUnwindSafe for ShaderConstantBufferInstanceT
impl Send for ShaderConstantBufferInstanceT
impl Sync for ShaderConstantBufferInstanceT
impl Unpin for ShaderConstantBufferInstanceT
impl UnwindSafe for ShaderConstantBufferInstanceT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more