#[repr(C)]pub struct RendererSetResourceT {
pub bind_point: u32,
pub _padding_434: [c_char; 4],
pub resource_handle: RendererHandleT,
pub resource_aspect_flag: u32,
pub _padding_439: [c_char; 4],
}Fields§
§bind_point: u32§_padding_434: [c_char; 4]§resource_handle: RendererHandleT§resource_aspect_flag: u32§_padding_439: [c_char; 4]Trait Implementations§
Source§impl Clone for RendererSetResourceT
impl Clone for RendererSetResourceT
Source§fn clone(&self) -> RendererSetResourceT
fn clone(&self) -> RendererSetResourceT
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for RendererSetResourceT
impl Default for RendererSetResourceT
Source§fn default() -> RendererSetResourceT
fn default() -> RendererSetResourceT
Returns the “default value” for a type. Read more
impl Copy for RendererSetResourceT
Auto Trait Implementations§
impl Freeze for RendererSetResourceT
impl RefUnwindSafe for RendererSetResourceT
impl Send for RendererSetResourceT
impl Sync for RendererSetResourceT
impl Unpin for RendererSetResourceT
impl UnwindSafe for RendererSetResourceT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more