#[repr(C)]pub struct TransformComponentT {
pub world: TransformT,
pub local: TransformT,
pub parent: EntityT,
pub version: u32,
pub scene_tree_node_idx: u32,
pub scene_tree_node_name: StrhashT,
}Fields§
§world: TransformT§local: TransformT§parent: EntityT§version: u32§scene_tree_node_idx: u32§scene_tree_node_name: StrhashTTrait Implementations§
Auto Trait Implementations§
impl Freeze for TransformComponentT
impl RefUnwindSafe for TransformComponentT
impl Send for TransformComponentT
impl Sync for TransformComponentT
impl Unpin for TransformComponentT
impl UnwindSafe for TransformComponentT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more