#[repr(C)]pub struct ComponentPersistenceI {
pub manual_tracking: bool,
pub _padding_235: [c_char; 3],
pub num_members: u32,
pub members: *mut GamestateMemberT,
}Fields§
§manual_tracking: bool§_padding_235: [c_char; 3]§num_members: u32§members: *mut GamestateMemberTTrait Implementations§
Source§impl Clone for ComponentPersistenceI
impl Clone for ComponentPersistenceI
Source§fn clone(&self) -> ComponentPersistenceI
fn clone(&self) -> ComponentPersistenceI
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for ComponentPersistenceI
impl Default for ComponentPersistenceI
impl Copy for ComponentPersistenceI
Auto Trait Implementations§
impl Freeze for ComponentPersistenceI
impl RefUnwindSafe for ComponentPersistenceI
impl !Send for ComponentPersistenceI
impl !Sync for ComponentPersistenceI
impl Unpin for ComponentPersistenceI
impl UnwindSafe for ComponentPersistenceI
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more