#[repr(C)]pub struct GpuSimulationChannelBufferDataT {
pub buffer: RendererHandleT,
pub buffer_resource_state: u16,
pub _padding_14: [c_char; 6],
pub buffer_header_size: u32,
pub buffer_header_count_offset: u32,
pub buffer_header_stride_offset: u32,
pub buffer_total_size: u64,
}Fields§
§buffer: RendererHandleT§buffer_resource_state: u16§_padding_14: [c_char; 6]§buffer_header_size: u32§buffer_header_count_offset: u32§buffer_header_stride_offset: u32§buffer_total_size: u64Trait Implementations§
Auto Trait Implementations§
impl Freeze for GpuSimulationChannelBufferDataT
impl RefUnwindSafe for GpuSimulationChannelBufferDataT
impl Send for GpuSimulationChannelBufferDataT
impl Sync for GpuSimulationChannelBufferDataT
impl Unpin for GpuSimulationChannelBufferDataT
impl UnwindSafe for GpuSimulationChannelBufferDataT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more