#[repr(C)]pub struct GpuGeometryT {
pub vfetch_system: *mut ShaderSystemO,
pub vfetch_system_cbuffer: u32,
pub vfetch_system_rbinder: u32,
pub ray_tracing_geometry_flags: u32,
pub _padding_48: [c_char; 4],
}Fields§
§vfetch_system: *mut ShaderSystemO§vfetch_system_cbuffer: u32§vfetch_system_rbinder: u32§ray_tracing_geometry_flags: u32§_padding_48: [c_char; 4]Trait Implementations§
Source§impl Clone for GpuGeometryT
impl Clone for GpuGeometryT
Source§fn clone(&self) -> GpuGeometryT
fn clone(&self) -> GpuGeometryT
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for GpuGeometryT
impl Default for GpuGeometryT
impl Copy for GpuGeometryT
Auto Trait Implementations§
impl Freeze for GpuGeometryT
impl RefUnwindSafe for GpuGeometryT
impl !Send for GpuGeometryT
impl !Sync for GpuGeometryT
impl Unpin for GpuGeometryT
impl UnwindSafe for GpuGeometryT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more