#[repr(C)]pub struct CreationGraphViewportInteractContextT {
pub viewport: RectT,
pub transform: *const TransformT,
pub input: *mut UiInputStateT,
pub camera: *mut CameraT,
pub render_graph: *mut RenderGraphO,
pub shader_context: *const ShaderSystemContextO,
pub undo_stack: *mut UndoStackI,
}Fields§
§viewport: RectT§transform: *const TransformT§input: *mut UiInputStateT§camera: *mut CameraT§render_graph: *mut RenderGraphO§shader_context: *const ShaderSystemContextO§undo_stack: *mut UndoStackITrait Implementations§
Auto Trait Implementations§
impl Freeze for CreationGraphViewportInteractContextT
impl RefUnwindSafe for CreationGraphViewportInteractContextT
impl !Send for CreationGraphViewportInteractContextT
impl !Sync for CreationGraphViewportInteractContextT
impl Unpin for CreationGraphViewportInteractContextT
impl UnwindSafe for CreationGraphViewportInteractContextT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more