ShaderSystemApi

Struct ShaderSystemApi 

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#[repr(C)]
pub struct ShaderSystemApi { pub create_context: Option<unsafe extern "C" fn(allocator: *mut AllocatorI, render_graph: *mut RenderGraphO) -> *mut ShaderSystemContextO>, pub clone_context: Option<unsafe extern "C" fn(src_context: *const ShaderSystemContextO, allocator: *mut AllocatorI) -> *mut ShaderSystemContextO>, pub destroy_context: Option<unsafe extern "C" fn(context: *mut ShaderSystemContextO)>, pub set_render_graph: Option<unsafe extern "C" fn(context: *mut ShaderSystemContextO, render_graph: *mut RenderGraphO)>, pub activate_system: Option<unsafe extern "C" fn(context: *mut ShaderSystemContextO, system: *mut ShaderSystemO, cbuffer_instances: *const ShaderConstantBufferInstanceT, num_cbuffer_instances: u32, rbinder_instances: *const ShaderResourceBinderInstanceT, num_rbinder_instances: u32)>, pub deactivate_system: Option<unsafe extern "C" fn(context: *mut ShaderSystemContextO, system: *mut ShaderSystemO)>, }

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§create_context: Option<unsafe extern "C" fn(allocator: *mut AllocatorI, render_graph: *mut RenderGraphO) -> *mut ShaderSystemContextO>§clone_context: Option<unsafe extern "C" fn(src_context: *const ShaderSystemContextO, allocator: *mut AllocatorI) -> *mut ShaderSystemContextO>§destroy_context: Option<unsafe extern "C" fn(context: *mut ShaderSystemContextO)>§set_render_graph: Option<unsafe extern "C" fn(context: *mut ShaderSystemContextO, render_graph: *mut RenderGraphO)>§activate_system: Option<unsafe extern "C" fn(context: *mut ShaderSystemContextO, system: *mut ShaderSystemO, cbuffer_instances: *const ShaderConstantBufferInstanceT, num_cbuffer_instances: u32, rbinder_instances: *const ShaderResourceBinderInstanceT, num_rbinder_instances: u32)>§deactivate_system: Option<unsafe extern "C" fn(context: *mut ShaderSystemContextO, system: *mut ShaderSystemO)>

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impl ShaderSystemApi

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pub unsafe fn create_context( &self, allocator: *mut AllocatorI, render_graph: *mut RenderGraphO, ) -> *mut ShaderSystemContextO

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pub unsafe fn clone_context( &self, src_context: *const ShaderSystemContextO, allocator: *mut AllocatorI, ) -> *mut ShaderSystemContextO

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pub unsafe fn destroy_context(&self, context: *mut ShaderSystemContextO)

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pub unsafe fn set_render_graph( &self, context: *mut ShaderSystemContextO, render_graph: *mut RenderGraphO, )

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pub unsafe fn activate_system( &self, context: *mut ShaderSystemContextO, system: *mut ShaderSystemO, cbuffer_instances: *const ShaderConstantBufferInstanceT, num_cbuffer_instances: u32, rbinder_instances: *const ShaderResourceBinderInstanceT, num_rbinder_instances: u32, )

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pub unsafe fn deactivate_system( &self, context: *mut ShaderSystemContextO, system: *mut ShaderSystemO, )

Trait Implementations§

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impl Api for ShaderSystemApi

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impl Clone for ShaderSystemApi

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fn clone(&self) -> ShaderSystemApi

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for ShaderSystemApi

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fn default() -> ShaderSystemApi

Returns the “default value” for a type. Read more
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impl Copy for ShaderSystemApi

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.