Struct machinery_api::plugins::shader_system::ShaderConstantT[][src]

#[repr(C)]
pub struct ShaderConstantT { pub __bindgen_anon_1: ShaderConstantTBindgenTy1, pub type_: ShaderConstantType, pub __bindgen_anon_2: ShaderConstantTBindgenTy2, pub elements: u32, pub _padding_40: [c_char; 4], }

Fields

__bindgen_anon_1: ShaderConstantTBindgenTy1type_: ShaderConstantType__bindgen_anon_2: ShaderConstantTBindgenTy2elements: u32_padding_40: [c_char; 4]

Trait Implementations

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.