Struct machinery_api::plugins::shader_system::ShaderConstantT [−][src]
#[repr(C)]pub struct ShaderConstantT { pub __bindgen_anon_1: ShaderConstantTBindgenTy1, pub type_: ShaderConstantType, pub __bindgen_anon_2: ShaderConstantTBindgenTy2, pub elements: u32, pub _padding_40: [c_char; 4], }
Fields
__bindgen_anon_1: ShaderConstantTBindgenTy1type_: ShaderConstantType__bindgen_anon_2: ShaderConstantTBindgenTy2elements: u32_padding_40: [c_char; 4]