Struct machinery_api::plugins::renderer::RendererShaderStateOverrideBlocksT[][src]

#[repr(C)]
pub struct RendererShaderStateOverrideBlocksT { pub num_override_blocks: u8, pub _padding_361: [c_char; 7], pub shader_state_override_blocks: [RendererHandleT; 4], }

Fields

num_override_blocks: u8_padding_361: [c_char; 7]shader_state_override_blocks: [RendererHandleT; 4]

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