Struct machinery_api::plugins::creation_graph::GpuSimulationChannelBufferDataT[][src]

#[repr(C)]
pub struct GpuSimulationChannelBufferDataT { pub buffer: RendererHandleT, pub buffer_resource_state: u16, pub _padding_14: [c_char; 6], pub buffer_header_size: u32, pub buffer_header_count_offset: u32, pub buffer_header_stride_offset: u32, }

Fields

buffer: RendererHandleTbuffer_resource_state: u16_padding_14: [c_char; 6]buffer_header_size: u32buffer_header_count_offset: u32buffer_header_stride_offset: u32

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