Struct machinery_api::plugins::shader_system::ShaderResourceT[][src]

#[repr(C)]
pub struct ShaderResourceT { pub __bindgen_anon_1: ShaderResourceTBindgenTy1, pub element_type: *const c_char, pub static_resource_name: *const c_char, pub static_resource: u32, pub elements: u32, pub type_: ShaderResourceType, pub requested_view_aspect: u8, pub uav: bool, pub _padding_74: [c_char; 2], }

Fields

__bindgen_anon_1: ShaderResourceTBindgenTy1element_type: *const c_charstatic_resource_name: *const c_charstatic_resource: u32elements: u32type_: ShaderResourceTyperequested_view_aspect: u8uav: bool_padding_74: [c_char; 2]

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Performs the conversion.