Struct machinery_api::plugins::renderer::RendererGeometryTriangleDescT[][src]

#[repr(C)]
pub struct RendererGeometryTriangleDescT { pub format: u32, pub vertex_data: RendererHandleT, pub vertex_offset: u32, pub vertex_stride: u32, pub vertex_count: u32, pub primitive_count: u32, pub index_type: RendererGeometryIndexType, pub index_data: RendererHandleT, pub index_offset: u32, pub transform_data: RendererHandleT, pub transform_offset: u32, }

Fields

format: u32vertex_data: RendererHandleTvertex_offset: u32vertex_stride: u32vertex_count: u32primitive_count: u32index_type: RendererGeometryIndexTypeindex_data: RendererHandleTindex_offset: u32transform_data: RendererHandleTtransform_offset: u32

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