Struct machinery_api::plugins::entity::GamestateStructIdT [−][src]
#[repr(C)]pub struct GamestateStructIdT { /* fields omitted */ }
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for GamestateStructIdT
impl Send for GamestateStructIdT
impl Sync for GamestateStructIdT
impl Unpin for GamestateStructIdT
impl UnwindSafe for GamestateStructIdT
Blanket Implementations
Mutably borrows from an owned value. Read more