pub struct NodeId(/* private fields */);
Expand description
Node identifier. Either a root node or an actual system state.
The identifier has 64 bits so there is no realistic possibility of overflow. Even generating states at a rate of 10 giga per second, it would take 58.45 years to overflow.
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for NodeId
impl<'de> Deserialize<'de> for NodeId
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Ord for NodeId
impl Ord for NodeId
Source§impl PartialOrd for NodeId
impl PartialOrd for NodeId
impl Copy for NodeId
impl Eq for NodeId
impl StructuralPartialEq for NodeId
Auto Trait Implementations§
impl Freeze for NodeId
impl RefUnwindSafe for NodeId
impl Send for NodeId
impl Sync for NodeId
impl Unpin for NodeId
impl UnwindSafe for NodeId
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more