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SimulatorEngine

Struct SimulatorEngine 

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pub struct SimulatorEngine { /* private fields */ }
Expand description

Simulator engine that manages all virtual devices.

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impl SimulatorEngine

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pub fn new(config: EngineConfig) -> Self

Create a new simulator engine.

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pub fn config(&self) -> &EngineConfig

Get the engine configuration.

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pub fn state(&self) -> EngineState

Get the current engine state.

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pub fn metrics(&self) -> &MetricsCollector

Get metrics collector.

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pub fn subscribe(&self) -> Receiver<EngineEvent>

Subscribe to engine events.

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pub fn device_count(&self) -> usize

Get device count.

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pub fn point_count(&self) -> usize

Get total data points across all devices.

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pub async fn add_device(&self, device: BoxedDevice) -> Result<()>

Add a device to the engine.

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pub async fn remove_device(&self, device_id: &str) -> Result<()>

Remove a device from the engine.

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pub fn device(&self, device_id: &str) -> Option<DeviceHandle>

Get device by ID.

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pub fn list_devices(&self) -> Vec<DeviceInfo>

List all devices.

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pub fn list_devices_by_protocol(&self, protocol: Protocol) -> Vec<DeviceInfo>

List devices by protocol.

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pub async fn read_point( &self, device_id: &str, point_id: &str, ) -> Result<DataPoint>

Read a data point.

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pub async fn write_point( &self, device_id: &str, point_id: &str, value: Value, ) -> Result<()>

Write a data point.

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pub async fn start(&self) -> Result<()>

Start the engine.

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pub async fn stop(&self) -> Result<()>

Stop the engine.

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pub async fn tick(&self) -> Result<()>

Process one tick (update all devices).

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pub async fn run(&self) -> Result<()>

Run the engine (blocking).

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pub fn uptime(&self) -> Option<Duration>

Get uptime.

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pub fn tick_count(&self) -> u64

Get tick count.

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pub fn is_shutdown_requested(&self) -> bool

Check if shutdown is requested.

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pub fn request_shutdown(&self)

Request shutdown.

Trait Implementations§

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impl Drop for SimulatorEngine

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fn drop(&mut self)

Executes the destructor for this type. Read more

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