Struct lyon_tessellation::FillBuilder
source · pub struct FillBuilder<'l> { /* private fields */ }
Implementations§
source§impl<'l> FillBuilder<'l>
impl<'l> FillBuilder<'l>
pub fn num_attributes(&self) -> usize
pub fn begin(&mut self, at: Point, attributes: Attributes<'_>) -> EndpointId
pub fn end(&mut self, _close: bool)
pub fn line_to(&mut self, to: Point, attributes: Attributes<'_>) -> EndpointId
pub fn quadratic_bezier_to( &mut self, ctrl: Point, to: Point, attributes: Attributes<'_> ) -> EndpointId
pub fn cubic_bezier_to( &mut self, ctrl1: Point, ctrl2: Point, to: Point, attributes: Attributes<'_> ) -> EndpointId
pub fn reserve(&mut self, endpoints: usize, ctrl_points: usize)
pub fn add_circle( &mut self, center: Point, radius: f32, winding: Winding, attributes: Attributes<'_> )
pub fn build(self) -> TessellationResult
Trait Implementations§
source§impl<'l> Build for FillBuilder<'l>
impl<'l> Build for FillBuilder<'l>
§type PathType = Result<(), TessellationError>
type PathType = Result<(), TessellationError>
The type of object that is created by this builder.
source§fn build(self) -> TessellationResult
fn build(self) -> TessellationResult
Builds a path object, consuming the builder.
source§impl<'l> PathBuilder for FillBuilder<'l>
impl<'l> PathBuilder for FillBuilder<'l>
fn num_attributes(&self) -> usize
source§fn begin(&mut self, at: Point, attributes: Attributes<'_>) -> EndpointId
fn begin(&mut self, at: Point, attributes: Attributes<'_>) -> EndpointId
Starts a new sub-path at a given position. Read more
source§fn line_to(&mut self, to: Point, attributes: Attributes<'_>) -> EndpointId
fn line_to(&mut self, to: Point, attributes: Attributes<'_>) -> EndpointId
Adds a line segment to the current sub-path. Read more
source§fn quadratic_bezier_to(
&mut self,
ctrl: Point,
to: Point,
attributes: Attributes<'_>
) -> EndpointId
fn quadratic_bezier_to( &mut self, ctrl: Point, to: Point, attributes: Attributes<'_> ) -> EndpointId
Adds a quadratic bézier curve to the current sub-path. Read more
source§fn cubic_bezier_to(
&mut self,
ctrl1: Point,
ctrl2: Point,
to: Point,
attributes: Attributes<'_>
) -> EndpointId
fn cubic_bezier_to( &mut self, ctrl1: Point, ctrl2: Point, to: Point, attributes: Attributes<'_> ) -> EndpointId
Adds a cubic bézier curve to the current sub-path. Read more
source§fn reserve(&mut self, endpoints: usize, ctrl_points: usize)
fn reserve(&mut self, endpoints: usize, ctrl_points: usize)
Hints at the builder that a certain number of endpoints and control
points will be added. Read more
source§fn add_circle(
&mut self,
center: Point,
radius: f32,
winding: Winding,
attributes: Attributes<'_>
)
fn add_circle( &mut self, center: Point, radius: f32, winding: Winding, attributes: Attributes<'_> )
Adds a sub-path containing a circle. Read more
source§fn path_event(
&mut self,
event: Event<Point2D<f32, UnknownUnit>, Point2D<f32, UnknownUnit>>,
attributes: &[f32]
)
fn path_event( &mut self, event: Event<Point2D<f32, UnknownUnit>, Point2D<f32, UnknownUnit>>, attributes: &[f32] )
Applies the provided path event. Read more
fn event( &mut self, event: Event<(Point2D<f32, UnknownUnit>, &[f32]), Point2D<f32, UnknownUnit>> )
source§fn add_polygon(
&mut self,
polygon: Polygon<'_, Point2D<f32, UnknownUnit>>,
attributes: &[f32]
)
fn add_polygon( &mut self, polygon: Polygon<'_, Point2D<f32, UnknownUnit>>, attributes: &[f32] )
Adds a sub-path from a polygon. Read more
source§fn add_point(
&mut self,
at: Point2D<f32, UnknownUnit>,
attributes: &[f32]
) -> EndpointId
fn add_point( &mut self, at: Point2D<f32, UnknownUnit>, attributes: &[f32] ) -> EndpointId
Adds a sub-path containing a single point. Read more
source§fn add_line_segment(
&mut self,
line: &LineSegment<f32>,
attributes: &[f32]
) -> (EndpointId, EndpointId)
fn add_line_segment( &mut self, line: &LineSegment<f32>, attributes: &[f32] ) -> (EndpointId, EndpointId)
Adds a sub-path containing a single line segment. Read more
source§fn add_ellipse(
&mut self,
center: Point2D<f32, UnknownUnit>,
radii: Vector2D<f32, UnknownUnit>,
x_rotation: Angle<f32>,
winding: Winding,
attributes: &[f32]
)
fn add_ellipse( &mut self, center: Point2D<f32, UnknownUnit>, radii: Vector2D<f32, UnknownUnit>, x_rotation: Angle<f32>, winding: Winding, attributes: &[f32] )
Adds a sub-path containing an ellipse. Read more
source§fn add_rectangle(
&mut self,
rect: &Box2D<f32, UnknownUnit>,
winding: Winding,
attributes: &[f32]
)
fn add_rectangle( &mut self, rect: &Box2D<f32, UnknownUnit>, winding: Winding, attributes: &[f32] )
Adds a sub-path containing a rectangle. Read more
source§fn add_rounded_rectangle(
&mut self,
rect: &Box2D<f32, UnknownUnit>,
radii: &BorderRadii,
winding: Winding,
custom_attributes: &[f32]
)where
Self: Sized,
fn add_rounded_rectangle(
&mut self,
rect: &Box2D<f32, UnknownUnit>,
radii: &BorderRadii,
winding: Winding,
custom_attributes: &[f32]
)where
Self: Sized,
Adds a sub-path containing a rectangle. Read more
source§fn flattened(self, tolerance: f32) -> Flattened<Self>where
Self: Sized,
fn flattened(self, tolerance: f32) -> Flattened<Self>where
Self: Sized,
Returns a builder that approximates all curves with sequences of line segments.
source§fn transformed<Transform>(
self,
transform: Transform
) -> Transformed<Self, Transform>
fn transformed<Transform>( self, transform: Transform ) -> Transformed<Self, Transform>
Returns a builder that applies the given transformation to all positions.
Auto Trait Implementations§
impl<'l> Freeze for FillBuilder<'l>
impl<'l> !RefUnwindSafe for FillBuilder<'l>
impl<'l> !Send for FillBuilder<'l>
impl<'l> !Sync for FillBuilder<'l>
impl<'l> Unpin for FillBuilder<'l>
impl<'l> !UnwindSafe for FillBuilder<'l>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more