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pub struct InvertWinding<B>(_);
Expand description

A wrapper for stroke and fill geometry builders that inverts the triangle face winding.

Trait Implementations

Inserts a vertex, providing its position, and optionally a normal. Returns a vertex id that is only valid between begin_geometry and end_geometry. Read more

Called at the beginning of a generation. Read more

Called at the end of a generation. Returns the number of vertices and indices added since the last time begin_geometry was called. Read more

Insert a triangle made of vertices that were added after the last call to begin_geometry. Read more

abort_geometry is called instead of end_geometry if an error occurred while producing the geometry and we won’t be able to finish. Read more

Inserts a vertex, providing its position, and optionally a normal. Returns a vertex id that is only valid between begin_geometry and end_geometry. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.