[−]Trait lyon_algorithms::math::Transform
Anything that can be transformed in 2D.
Required methods
Loading content...Implementations on Foreign Types
impl Transform for FlattenedEvent[src]
fn transform(
&self,
mat: &Transform2D<f32, UnknownUnit, UnknownUnit>
) -> FlattenedEvent[src]
&self,
mat: &Transform2D<f32, UnknownUnit, UnknownUnit>
) -> FlattenedEvent
impl Transform for PathEvent[src]
impl Transform for QuadraticEvent[src]
fn transform(
&self,
mat: &Transform2D<f32, UnknownUnit, UnknownUnit>
) -> QuadraticEvent[src]
&self,
mat: &Transform2D<f32, UnknownUnit, UnknownUnit>
) -> QuadraticEvent