Struct lyon::tessellation::math::TypedPoint2D []

pub struct TypedPoint2D<T, U> {
    pub x: T,
    pub y: T,
    // some fields omitted
}

A 2d Point tagged with a unit.

Fields

Methods

impl<T, U> TypedPoint2D<T, U> where
    T: Zero + Copy

Constructor, setting all components to zero.

Convert into a 3d point.

impl<T, U> TypedPoint2D<T, U> where
    T: Copy

Constructor taking scalar values directly.

Constructor taking properly typed Lengths instead of scalar values.

Returns self.x as a Length carrying the unit.

Returns self.y as a Length carrying the unit.

Drop the units, preserving only the numeric value.

Tag a unitless value with units.

impl<T, U> TypedPoint2D<T, U> where
    T: Mul<T, Output = T> + Add<T, Output = T> + Sub<T, Output = T> + Copy

Dot product.

Returns the norm of the cross product [self.x, self.y, 0] x [other.x, other.y, 0]..

impl<T, U> TypedPoint2D<T, U> where
    T: Copy + Add<T, Output = T>, 

impl<T, U> TypedPoint2D<T, U> where
    T: Float

impl<T, U> TypedPoint2D<T, U> where
    T: Round, 

Rounds each component to the nearest integer value.

This behavior is preserved for negative values (unlike the basic cast). For example { -0.1, -0.8 }.round() == { 0.0, -1.0 }

impl<T, U> TypedPoint2D<T, U> where
    T: Ceil, 

Rounds each component to the smallest integer equal or greater than the orginal value.

This behavior is preserved for negative values (unlike the basic cast). For example { -0.1, -0.8 }.ceil() == { 0.0, 0.0 }.

impl<T, U> TypedPoint2D<T, U> where
    T: Floor, 

Rounds each component to the biggest integer equal or lower than the orginal value.

This behavior is preserved for negative values (unlike the basic cast). For example { -0.1, -0.8 }.floor() == { -1.0, -1.0 }.

impl<T, U> TypedPoint2D<T, U> where
    T: Copy + NumCast

Cast from one numeric representation to another, preserving the units.

When casting from floating point to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), ceil or floor() before casting.

Cast into an f32 vector.

Cast into an usize point, truncating decimals if any.

When casting from floating point vectors, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

Cast into an i32 point, truncating decimals if any.

When casting from floating point vectors, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

Cast into an i64 point, truncating decimals if any.

When casting from floating point vectors, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

Trait Implementations

impl<T, U> Copy for TypedPoint2D<T, U> where
    T: Copy

impl<T, U> Deserialize for TypedPoint2D<T, U> where
    T: Deserialize

impl<T, U> Mul<T> for TypedPoint2D<T, U> where
    T: Copy + Mul<T, Output = T>, 

impl<T, U1, U2> Mul<ScaleFactor<T, U1, U2>> for TypedPoint2D<T, U1> where
    T: Copy + Mul<T, Output = T>, 

impl<T, U> Debug for TypedPoint2D<T, U> where
    T: Debug

impl<T, U> Hash for TypedPoint2D<T, U> where
    T: Hash

impl<T, U> Sub<TypedPoint2D<T, U>> for TypedPoint2D<T, U> where
    T: Copy + Sub<T, Output = T>, 

impl<T, U> HeapSizeOf for TypedPoint2D<T, U> where
    T: HeapSizeOf, 

impl<T, U> Decodable for TypedPoint2D<T, U> where
    T: Decodable,
    U: Decodable

impl<T, U> Encodable for TypedPoint2D<T, U> where
    T: Encodable,
    U: Encodable

impl<T, U> Eq for TypedPoint2D<T, U> where
    T: Eq

impl<T, U> PartialEq<TypedPoint2D<T, U>> for TypedPoint2D<T, U> where
    T: PartialEq<T>, 

impl<T, U> Add<TypedPoint2D<T, U>> for TypedPoint2D<T, U> where
    T: Copy + Add<T, Output = T>, 

impl<T, U> Add<TypedSize2D<T, U>> for TypedPoint2D<T, U> where
    T: Copy + Add<T, Output = T>, 

impl<T, U> Clone for TypedPoint2D<T, U> where
    T: Clone

impl<T, U> Neg for TypedPoint2D<T, U> where
    T: Copy + Neg<Output = T>, 

impl<T, U> ApproxEq<TypedPoint2D<T, U>> for TypedPoint2D<T, U> where
    T: ApproxEq<T> + Copy

impl<T, U> Display for TypedPoint2D<T, U> where
    T: Display

impl<T, U> Div<T> for TypedPoint2D<T, U> where
    T: Copy + Div<T, Output = T>, 

impl<T, U1, U2> Div<ScaleFactor<T, U1, U2>> for TypedPoint2D<T, U2> where
    T: Copy + Div<T, Output = T>, 

impl<T, U> Serialize for TypedPoint2D<T, U> where
    T: Serialize

impl VertexData for TypedPoint2D<f32, UnknownUnit>

impl<S> Vec2Array<S> for TypedPoint2D<S, UnknownUnit>

impl Vec2SquareLength for TypedPoint2D<f32, UnknownUnit>

impl Vec2Length for TypedPoint2D<f32, UnknownUnit>