pub struct App {
pub open_picker: FileDialog,
pub save_picker: FileDialog,
/* private fields */
}Fields§
§open_picker: FileDialog§save_picker: FileDialogImplementations§
Source§impl App
impl App
pub fn show_update(&self, ui: &mut Ui)
pub fn show_topbar(&mut self, ctx: &Context)
Trait Implementations§
Source§impl App for App
impl App for App
Source§fn save(&mut self, storage: &mut dyn Storage)
fn save(&mut self, storage: &mut dyn Storage)
Called on shutdown, and perhaps at regular intervals. Allows you to save state. Read more
Source§fn update(&mut self, ctx: &Context, _frame: &mut Frame)
fn update(&mut self, ctx: &Context, _frame: &mut Frame)
Called each time the UI needs repainting, which may be many times per second. Read more
Source§fn on_exit(&mut self, _gl: Option<&Context>)
fn on_exit(&mut self, _gl: Option<&Context>)
Called once on shutdown, after
Self::save. Read moreSource§fn auto_save_interval(&self) -> Duration
fn auto_save_interval(&self) -> Duration
Time between automatic calls to
Self::saveSource§fn clear_color(&self, _visuals: &Visuals) -> [f32; 4]
fn clear_color(&self, _visuals: &Visuals) -> [f32; 4]
Background color values for the app, e.g. what is sent to
gl.clearColor. Read moreSource§fn persist_egui_memory(&self) -> bool
fn persist_egui_memory(&self) -> bool
Controls whether or not the egui memory (window positions etc) will be
persisted (only if the “persistence” feature is enabled).
Source§fn raw_input_hook(&mut self, _ctx: &Context, _raw_input: &mut RawInput)
fn raw_input_hook(&mut self, _ctx: &Context, _raw_input: &mut RawInput)
A hook for manipulating or filtering raw input before it is processed by
Self::update. Read moreAuto Trait Implementations§
impl Freeze for App
impl !RefUnwindSafe for App
impl !Send for App
impl !Sync for App
impl Unpin for App
impl UnsafeUnpin for App
impl !UnwindSafe for App
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