UiStack

Struct UiStack 

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pub struct UiStack {
    pub direction: StackDirection,
    pub flipped: bool,
    pub inverted: bool,
    pub gap: UiValue<Vec2>,
    pub margin: StackMargin,
}
Expand description

Ui stack - A type used to define how should subnodes be placed within this node.

ยง๐Ÿ› ๏ธ Example

let stack: UiStack = UiStack::new().flipped(true);

Fieldsยง

ยงdirection: StackDirection

Populating direction

ยงflipped: bool

Populating direction (flip around y axis) - top-to-bottom vs bottom-to-top.

ยงinverted: bool

Populating direction (flip around x axis) - left-to-right vs right-to-left.

ยงgap: UiValue<Vec2>

Minimal gap between subnodes.

ยงmargin: StackMargin

The margin that subnodes should inherit.

Implementationsยง

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impl UiStack

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pub fn new() -> Self

Creates new empty Stack.

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pub fn direction(self, direction: StackDirection) -> Self

Replaces the direction with a new value.

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pub fn flipped(self, value: bool) -> Self

Replaces the flipped value with a new value.

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pub fn inverted(self, value: bool) -> Self

Replaces the inversion value with a new value.

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pub fn gap(self, gap: impl Into<UiValue<Vec2>>) -> Self

Replaces the gap with a new value.

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pub fn gap_x(self, gap: impl Into<UiValue<f32>>) -> Self

Replaces the horizontal gap with a new value.

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pub fn gap_y(self, gap: impl Into<UiValue<f32>>) -> Self

Replaces the vertical gap with a new value.

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pub fn margin(self, margin: StackMargin) -> Self

Replaces the margin with a new value.

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pub fn set_direction(&mut self, direction: StackDirection)

Sets the direction to a new value.

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pub fn set_flipped(&mut self, value: bool)

Sets the flipped value to a new value.

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pub fn set_inverted(&mut self, value: bool)

Sets the inversion value with a new value.

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pub fn set_gap(&mut self, gap: impl Into<UiValue<Vec2>>)

Sets the gap to a new value.

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pub fn set_gap_x(&mut self, gap: impl Into<UiValue<f32>>)

Sets the horizontal gap to a new value.

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pub fn set_gap_y(&mut self, gap: impl Into<UiValue<f32>>)

Sets the vertical gap to a new value.

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pub fn set_margin(&mut self, margin: StackMargin)

Sets the margin to a new value.

Trait Implementationsยง

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impl Clone for UiStack

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fn clone(&self) -> UiStack

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for UiStack
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_component_hooks(_hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
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impl Debug for UiStack

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for UiStack

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fn default() -> UiStack

Returns the โ€œdefault valueโ€ for a type. Read more
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impl PartialEq for UiStack

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fn eq(&self, other: &UiStack) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for UiStack

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impl<T> Any for T
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Gets the TypeId of self. Read more
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Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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Immutably borrows from an owned value. Read more
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundleโ€™s component ids. This will be None if the component has not been registered.
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

๐Ÿ”ฌThis is a nightly-only experimental API. (clone_to_uninit)
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