pub struct ScreenFlash {
pub color: Color,
pub intensity: f32,
pub decay: f32,
}Expand description
draws a fullscreen colored overlay each frame.
use for damage flashes, screen transitions, fades. set decay > 0.0 and the
engine automatically reduces intensity over time via decay_screen_flash_system.
insert this as a resource; remove it when intensity reaches 0 if you don’t want it to linger.
§example
ⓘ
commands.insert_resource(ScreenFlash {
color: Color::RED,
intensity: 0.5,
decay: 3.0, // fades out in ~0.17 seconds
});Fields§
§color: Color§intensity: f32opacity: 0.0 = invisible, 1.0 = fully opaque.
decay: f32intensity units lost per second. 0.0 = persistent.
Trait Implementations§
Source§impl Clone for ScreenFlash
impl Clone for ScreenFlash
Source§fn clone(&self) -> ScreenFlash
fn clone(&self) -> ScreenFlash
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for ScreenFlash
impl Resource for ScreenFlash
Auto Trait Implementations§
impl Freeze for ScreenFlash
impl RefUnwindSafe for ScreenFlash
impl Send for ScreenFlash
impl Sync for ScreenFlash
impl Unpin for ScreenFlash
impl UnsafeUnpin for ScreenFlash
impl UnwindSafe for ScreenFlash
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