pub struct RenderTargetStore { /* private fields */ }Expand description
maps RenderTargetId → Handle<Texture> so game code can retrieve the
drawable texture handle for a render target without keeping it separately.
Implementations§
Source§impl RenderTargetStore
impl RenderTargetStore
Sourcepub fn get_texture(&self, id: RenderTargetId) -> Option<Handle<Texture>>
pub fn get_texture(&self, id: RenderTargetId) -> Option<Handle<Texture>>
get the texture handle for a render target, for use with draw_sprite.
Trait Implementations§
Source§impl Default for RenderTargetStore
impl Default for RenderTargetStore
Source§fn default() -> RenderTargetStore
fn default() -> RenderTargetStore
Returns the “default value” for a type. Read more
impl Resource for RenderTargetStore
Auto Trait Implementations§
impl Freeze for RenderTargetStore
impl RefUnwindSafe for RenderTargetStore
impl Send for RenderTargetStore
impl Sync for RenderTargetStore
impl Unpin for RenderTargetStore
impl UnsafeUnpin for RenderTargetStore
impl UnwindSafe for RenderTargetStore
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