pub struct PostProcessStack { /* private fields */ }Expand description
ordered stack of post-processing effects applied each frame after the main render.
insert as a resource, then push effects onto it. effects are drawn in push order (first pushed = drawn first = underneath later effects).
§example
ⓘ
fn setup(mut stack: ResMut<PostProcessStack>) {
stack.push(ScreenFlash { color: Color::RED, intensity: 0.4, decay: 2.0 });
}Implementations§
Trait Implementations§
Source§impl Default for PostProcessStack
impl Default for PostProcessStack
Source§fn default() -> PostProcessStack
fn default() -> PostProcessStack
Returns the “default value” for a type. Read more
impl Resource for PostProcessStack
Auto Trait Implementations§
impl !RefUnwindSafe for PostProcessStack
impl !UnwindSafe for PostProcessStack
impl Freeze for PostProcessStack
impl Send for PostProcessStack
impl Sync for PostProcessStack
impl Unpin for PostProcessStack
impl UnsafeUnpin for PostProcessStack
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