pub struct Condition {
pub turn_valid: bool,
pub enemy_valid: bool,
pub actor_valid: bool,
pub switch_valid: bool,
pub turn_a: i32,
pub turn_b: i32,
pub enemy_index: usize,
pub enemy_hp: i32,
pub actor_id: Option<usize>,
pub actor_hp: i32,
pub switch_id: Option<usize>,
}Fields§
§turn_valid: bool§enemy_valid: bool§actor_valid: bool§switch_valid: bool§turn_a: i32§turn_b: i32§enemy_index: usize§enemy_hp: i32§actor_id: Option<usize>§actor_hp: i32§switch_id: Option<usize>Trait Implementations§
Source§impl<'de> Deserialize<'de> for Condition
impl<'de> Deserialize<'de> for Condition
Source§fn deserialize<D>(deserializer: D) -> Result<Self, DeError>where
D: DeserializerTrait<'de>,
fn deserialize<D>(deserializer: D) -> Result<Self, DeError>where
D: DeserializerTrait<'de>,
Deserialize this value from the given deserializer.
Source§impl<'de> Deserialize<'de> for Condition
impl<'de> Deserialize<'de> for Condition
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Condition
impl RefUnwindSafe for Condition
impl Send for Condition
impl Sync for Condition
impl Unpin for Condition
impl UnwindSafe for Condition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more