pub struct System {Show 36 fields
pub magic_number: i32,
pub party_members: Vec<usize>,
pub elements: Vec<String>,
pub switches: Vec<String>,
pub variables: Vec<String>,
pub windowskin_name: Path,
pub title_name: Path,
pub gameover_name: Path,
pub battle_transition: Path,
pub title_bgm: AudioFile,
pub battle_bgm: AudioFile,
pub battle_end_me: AudioFile,
pub gameover_me: AudioFile,
pub cursor_se: AudioFile,
pub decision_se: AudioFile,
pub cancel_se: AudioFile,
pub buzzer_se: AudioFile,
pub equip_se: AudioFile,
pub shop_se: AudioFile,
pub save_se: AudioFile,
pub load_se: AudioFile,
pub battle_start_se: AudioFile,
pub escape_se: AudioFile,
pub actor_collapse_se: AudioFile,
pub enemy_collapse_se: AudioFile,
pub words: Words,
pub test_battlers: Value,
pub test_troop_id: Option<usize>,
pub start_map_id: usize,
pub start_x: i32,
pub start_y: i32,
pub battleback_name: Path,
pub battler_name: Path,
pub battler_hue: i32,
pub edit_map_id: usize,
pub modified: bool,
}Fields§
§magic_number: i32§party_members: Vec<usize>§elements: Vec<String>§switches: Vec<String>§variables: Vec<String>§windowskin_name: Path§title_name: Path§gameover_name: Path§battle_transition: Path§title_bgm: AudioFile§battle_bgm: AudioFile§battle_end_me: AudioFile§gameover_me: AudioFile§cursor_se: AudioFile§decision_se: AudioFile§cancel_se: AudioFile§buzzer_se: AudioFile§equip_se: AudioFile§shop_se: AudioFile§save_se: AudioFile§load_se: AudioFile§battle_start_se: AudioFile§escape_se: AudioFile§actor_collapse_se: AudioFile§enemy_collapse_se: AudioFile§words: Words§test_battlers: Value§test_troop_id: Option<usize>§start_map_id: usize§start_x: i32§start_y: i32§battleback_name: Path§battler_name: Path§battler_hue: i32§edit_map_id: usize§modified: boolTrait Implementations§
Source§impl<'de> Deserialize<'de> for System
impl<'de> Deserialize<'de> for System
Source§fn deserialize<D>(deserializer: D) -> Result<Self, DeError>where
D: DeserializerTrait<'de>,
fn deserialize<D>(deserializer: D) -> Result<Self, DeError>where
D: DeserializerTrait<'de>,
Deserialize this value from the given deserializer.
Source§impl<'de> Deserialize<'de> for System
impl<'de> Deserialize<'de> for System
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for System
impl RefUnwindSafe for System
impl Send for System
impl Sync for System
impl Unpin for System
impl UnwindSafe for System
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more