pub struct Weapons {
pub data: Vec<Weapon>,
pub modified: bool,
}Fields§
§data: Vec<Weapon>§modified: boolTrait Implementations§
Auto Trait Implementations§
impl Freeze for Weapons
impl RefUnwindSafe for Weapons
impl Send for Weapons
impl Sync for Weapons
impl Unpin for Weapons
impl UnwindSafe for Weapons
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more