pub struct Map {
pub tileset_id: usize,
pub width: usize,
pub height: usize,
pub autoplay_bgm: bool,
pub bgm: AudioFile,
pub autoplay_bgs: bool,
pub bgs: AudioFile,
pub encounter_list: Vec<i32>,
pub encounter_step: i32,
pub data: Table3,
pub events: OptionVec<Event>,
pub modified: bool,
}Fields§
§tileset_id: usize§width: usize§height: usize§autoplay_bgm: bool§bgm: AudioFile§autoplay_bgs: bool§bgs: AudioFile§encounter_list: Vec<i32>§encounter_step: i32§data: Table3§events: OptionVec<Event>§modified: boolTrait Implementations§
Source§impl<'de> Deserialize<'de> for Map
impl<'de> Deserialize<'de> for Map
Source§fn deserialize<D>(deserializer: D) -> Result<Self, DeError>where
D: DeserializerTrait<'de>,
fn deserialize<D>(deserializer: D) -> Result<Self, DeError>where
D: DeserializerTrait<'de>,
Deserialize this value from the given deserializer.
Source§impl<'de> Deserialize<'de> for Map
impl<'de> Deserialize<'de> for Map
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Map
impl !RefUnwindSafe for Map
impl Send for Map
impl !Sync for Map
impl Unpin for Map
impl UnwindSafe for Map
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more