Struct luminance::shader::ShaderData
source · [−]pub struct ShaderData<B, T> where
B: ?Sized + ShaderDataBackend<T>, { /* private fields */ }
Expand description
Implementations
sourceimpl<B, T> ShaderData<B, T> where
B: ?Sized + ShaderDataBackend<T>,
impl<B, T> ShaderData<B, T> where
B: ?Sized + ShaderDataBackend<T>,
sourcepub fn new(
ctx: &mut impl GraphicsContext<Backend = B>,
values: impl IntoIterator<Item = T>
) -> Result<Self, ShaderDataError>
pub fn new(
ctx: &mut impl GraphicsContext<Backend = B>,
values: impl IntoIterator<Item = T>
) -> Result<Self, ShaderDataError>
Create a ShaderData
via an iterator of values.
sourcepub fn at(&self, i: usize) -> Result<T, ShaderDataError>
pub fn at(&self, i: usize) -> Result<T, ShaderDataError>
Get the value at index i
.
sourcepub fn set(&mut self, i: usize, x: T) -> Result<T, ShaderDataError>
pub fn set(&mut self, i: usize, x: T) -> Result<T, ShaderDataError>
Set the item at index i
with the value x
.
Return the previous value.
sourcepub fn replace(
&mut self,
values: impl IntoIterator<Item = T>
) -> Result<(), ShaderDataError>
pub fn replace(
&mut self,
values: impl IntoIterator<Item = T>
) -> Result<(), ShaderDataError>
Replace all the values with the one provided by the iterator.
Auto Trait Implementations
impl<B: ?Sized, T> RefUnwindSafe for ShaderData<B, T> where
<B as ShaderData<T>>::ShaderDataRepr: RefUnwindSafe,
impl<B: ?Sized, T> Send for ShaderData<B, T> where
<B as ShaderData<T>>::ShaderDataRepr: Send,
impl<B: ?Sized, T> Sync for ShaderData<B, T> where
<B as ShaderData<T>>::ShaderDataRepr: Sync,
impl<B: ?Sized, T> Unpin for ShaderData<B, T> where
<B as ShaderData<T>>::ShaderDataRepr: Unpin,
impl<B: ?Sized, T> UnwindSafe for ShaderData<B, T> where
<B as ShaderData<T>>::ShaderDataRepr: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more