RGBA32F

Struct RGBA32F 

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pub struct RGBA32F;
Expand description

A red, green, blue and alpha 32-bit floating pixel format.

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impl Clone for RGBA32F

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fn clone(&self) -> RGBA32F

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RGBA32F

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Pixel for RGBA32F

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type Encoding = [f32; 4]

Encoding of a single pixel. It should match the PixelFormat mapping.
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type RawEncoding = f32

Raw encoding of a single pixel; i.e. that is, encoding of underlying values in contiguous texture memory, without taking into account channels. It should match the PixelFormat mapping.
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type SamplerType = Floating

The type of sampler required to access this pixel format.
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fn pixel_format() -> PixelFormat

Reify to PixelFormat.
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impl ColorPixel for RGBA32F

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impl Copy for RGBA32F

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impl RenderablePixel for RGBA32F

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<B, D, P> ColorSlot<B, D> for P

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type ColorTextures = Texture<B, D, P>

The associated data. Read more
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fn color_formats() -> Vec<PixelFormat>

Pixel format representing the color slot. Read more
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fn reify_color_textures<C>( ctx: &mut C, size: <D as Dimensionable>::Size, mipmaps: usize, sampler: &Sampler, framebuffer: &mut <B as Framebuffer<D>>::FramebufferRepr, attachment_index: usize, ) -> Result<<P as ColorSlot<B, D>>::ColorTextures, FramebufferError>
where C: GraphicsContext<Backend = B>,

Reify the color slots into 0, 1 or several textures. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.