Struct luminance::texture::Sampler [−][src]
pub struct Sampler {
pub wrap_r: Wrap,
pub wrap_s: Wrap,
pub wrap_t: Wrap,
pub min_filter: MinFilter,
pub mag_filter: MagFilter,
pub depth_comparison: Option<Comparison>,
}
Expand description
A Sampler
object gives hint on how a Texture
should be sampled.
Fields
wrap_r: Wrap
How should we wrap around the r sampling coordinate?
wrap_s: Wrap
How should we wrap around the s sampling coordinate?
wrap_t: Wrap
How should we wrap around the t sampling coordinate?
min_filter: MinFilter
Minification filter.
mag_filter: MagFilter
Magnification filter.
depth_comparison: Option<Comparison>
For depth textures, should we perform depth comparison and if so, how?
Trait Implementations
Default value is as following:
Auto Trait Implementations
impl RefUnwindSafe for Sampler
impl UnwindSafe for Sampler
Blanket Implementations
Mutably borrows from an owned value. Read more