Struct luminance::pipeline::ShaderDataBinding [−][src]
pub struct ShaderDataBinding<T> { /* fields omitted */ }
Expand description
Opaque shader data binding.
This type represents a bound ShaderData
via BoundShaderData
. It can be used along with a Uniform
to
customize a shader’s behavior.
Parametricity
T
is the type of the carried item by theShaderData
.
Notes
You shouldn’t try to do store / cache or do anything special with that value. Consider it an opaque object.