[−][src]Enum luminance::vertex::Normalized
Whether an integral vertex type should be normalized when fetched from a shader program.
The default implementation is not to normalize anything. You have to explicitly ask for normalized integers (that will, then, be accessed as floating vertex attributes).
Variants
Normalize integral values and expose them as floating-point values.
Do not perform any normalization and hence leave integral values as-is.
Trait Implementations
impl Clone for Normalized
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fn clone(&self) -> Normalized
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fn clone_from(&mut self, source: &Self)
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impl Copy for Normalized
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impl Debug for Normalized
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impl Eq for Normalized
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impl Hash for Normalized
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fn hash<__H: Hasher>(&self, state: &mut __H)
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fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl PartialEq<Normalized> for Normalized
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impl StructuralEq for Normalized
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impl StructuralPartialEq for Normalized
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Auto Trait Implementations
impl RefUnwindSafe for Normalized
impl Send for Normalized
impl Sync for Normalized
impl Unpin for Normalized
impl UnwindSafe for Normalized
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,