Struct luminance::texture::Sampler
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pub struct Sampler { pub wrap_r: Wrap, pub wrap_s: Wrap, pub wrap_t: Wrap, pub min_filter: MinFilter, pub mag_filter: MagFilter, pub depth_comparison: Option<DepthComparison>, }
A Sampler
object gives hint on how a Texture
should be sampled.
Fields
wrap_r: Wrap
How should we wrap around the r sampling coordinate?
wrap_s: Wrap
How should we wrap around the s sampling coordinate?
wrap_t: Wrap
How should we wrap around the t sampling coordinate?
min_filter: MinFilter
Minification filter.
mag_filter: MagFilter
Magnification filter.
depth_comparison: Option<DepthComparison>
For depth textures, should we perform depth comparison and if so, how?
Trait Implementations
impl Clone for Sampler
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fn clone(&self) -> Sampler
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Copy for Sampler
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impl Debug for Sampler
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impl Default for Sampler
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Default value is as following: