pub struct RG32F;Expand description
A red and green 32-bit floating pixel format.
Trait Implementations§
Source§impl Pixel for RG32F
impl Pixel for RG32F
Source§type RawEncoding = f32
type RawEncoding = f32
Raw encoding of a single pixel; i.e. that is, encoding of underlying values in contiguous
texture memory, without taking into account channels. It should match the
PixelFormat
mapping.Source§type SamplerType = Floating
type SamplerType = Floating
The type of sampler required to access this pixel format.
Source§fn pixel_format() -> PixelFormat
fn pixel_format() -> PixelFormat
Reify to
PixelFormat.impl ColorPixel for RG32F
impl Copy for RG32F
impl RenderablePixel for RG32F
Auto Trait Implementations§
impl Freeze for RG32F
impl RefUnwindSafe for RG32F
impl Send for RG32F
impl Sync for RG32F
impl Unpin for RG32F
impl UnwindSafe for RG32F
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<B, D, P> ColorSlot<B, D> for Pwhere
B: Framebuffer<D> + Texture<D, P> + ?Sized,
D: Dimensionable,
<D as Dimensionable>::Size: Copy,
P: ColorPixel + RenderablePixel,
impl<B, D, P> ColorSlot<B, D> for Pwhere
B: Framebuffer<D> + Texture<D, P> + ?Sized,
D: Dimensionable,
<D as Dimensionable>::Size: Copy,
P: ColorPixel + RenderablePixel,
Source§type ColorTextures = Texture<B, D, P>
type ColorTextures = Texture<B, D, P>
The associated data. Read more
Source§fn color_formats() -> Vec<PixelFormat>
fn color_formats() -> Vec<PixelFormat>
Pixel format representing the color slot. Read more
Source§fn reify_color_textures<C>(
ctx: &mut C,
size: <D as Dimensionable>::Size,
mipmaps: usize,
sampler: &Sampler,
framebuffer: &mut <B as Framebuffer<D>>::FramebufferRepr,
attachment_index: usize,
) -> Result<<P as ColorSlot<B, D>>::ColorTextures, FramebufferError>where
C: GraphicsContext<Backend = B>,
fn reify_color_textures<C>(
ctx: &mut C,
size: <D as Dimensionable>::Size,
mipmaps: usize,
sampler: &Sampler,
framebuffer: &mut <B as Framebuffer<D>>::FramebufferRepr,
attachment_index: usize,
) -> Result<<P as ColorSlot<B, D>>::ColorTextures, FramebufferError>where
C: GraphicsContext<Backend = B>,
Reify the color slots into 0, 1 or several textures. Read more