pub struct R32I;Expand description
A red 32-bit signed integral pixel format.
Trait Implementations§
Source§impl Pixel for R32I
impl Pixel for R32I
Source§type Encoding = i32
type Encoding = i32
Encoding of a single pixel. It should match the
PixelFormat mapping.Source§type RawEncoding = i32
type RawEncoding = i32
Raw encoding of a single pixel; i.e. that is, encoding of underlying values in contiguous
texture memory, without taking into account channels. It should match the
PixelFormat
mapping.Source§type SamplerType = Integral
type SamplerType = Integral
The type of sampler required to access this pixel format.
Source§fn pixel_format() -> PixelFormat
fn pixel_format() -> PixelFormat
Reify to
PixelFormat.impl ColorPixel for R32I
impl Copy for R32I
impl RenderablePixel for R32I
Auto Trait Implementations§
impl Freeze for R32I
impl RefUnwindSafe for R32I
impl Send for R32I
impl Sync for R32I
impl Unpin for R32I
impl UnwindSafe for R32I
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<B, D, P> ColorSlot<B, D> for Pwhere
B: Framebuffer<D> + Texture<D, P> + ?Sized,
D: Dimensionable,
<D as Dimensionable>::Size: Copy,
P: ColorPixel + RenderablePixel,
impl<B, D, P> ColorSlot<B, D> for Pwhere
B: Framebuffer<D> + Texture<D, P> + ?Sized,
D: Dimensionable,
<D as Dimensionable>::Size: Copy,
P: ColorPixel + RenderablePixel,
Source§type ColorTextures = Texture<B, D, P>
type ColorTextures = Texture<B, D, P>
The associated data. Read more
Source§fn color_formats() -> Vec<PixelFormat>
fn color_formats() -> Vec<PixelFormat>
Pixel format representing the color slot. Read more
Source§fn reify_color_textures<C>(
ctx: &mut C,
size: <D as Dimensionable>::Size,
mipmaps: usize,
sampler: &Sampler,
framebuffer: &mut <B as Framebuffer<D>>::FramebufferRepr,
attachment_index: usize,
) -> Result<<P as ColorSlot<B, D>>::ColorTextures, FramebufferError>where
C: GraphicsContext<Backend = B>,
fn reify_color_textures<C>(
ctx: &mut C,
size: <D as Dimensionable>::Size,
mipmaps: usize,
sampler: &Sampler,
framebuffer: &mut <B as Framebuffer<D>>::FramebufferRepr,
attachment_index: usize,
) -> Result<<P as ColorSlot<B, D>>::ColorTextures, FramebufferError>where
C: GraphicsContext<Backend = B>,
Reify the color slots into 0, 1 or several textures. Read more